CEO ROBLOX talks about growth goals after earnings: ‘A huge market outside’
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In an interview on Thursday with CNBC Jim Cramer,, Roblox Executive director Dave Baszucki thought about the last quarter and described the progress of the company to get 10% of all playing facilities in the world on the platform.
“There’s a huge market. We saw the NFL Universe, which is a completely licensed sports game, shown on Roblox and enter the Top 25. We saw that Spongebob had hit the top 25,” he said. “On Roblox we only hit 2.4% of the total game market. It’s a lot of space.”
Roblox published Earnings on Thursday morning, and his reservations and daily active users have come below estimates. The shares withdrew throughout the session, ending the day a little over 11%. But Baszucki said that the company “well on our path” to fulfill its content goal, saying that Roblox defeated the guidelines he shared.
Baszucki pointed to some of the recent Roblox ventures, including the integration of the brand with popular Wicked and Beetlejuljice films. Both the National Football League and the National Basketball Association are on the platform, he continued, as well as the content of the popular YouTube creator Mr. Beast. Baszucki also said that Roblox uses artificial intelligence to make the platform safer for users, whose significant part of the children.
The platform explores the nomorial experiences outside the traditional playing, continued Baszucki, including a rush into a digital E -trade with Shopify. According to him, this type of technology can be used in other areas of entertainment and in academic environments.
“Shopify is a new experiment for us, but we are truly focused on this long -term vision that the immersive 3D is a new way for people to merge with certainty and politeness, which is not just to play,” Baszucki said.